"Gaming culture was never anything but this weird, insular, xenophobic ghetto built around very toxic notions of masculinity and persecution complex. Games marketed at boys promoted and reinforced this hyper-machismo image, and gamers were seeking to embody it and so it went in an endless self-reinforcing circle. It is no accident that teenagers scream homophobic and gender slurs into their head-sets or brag about “raping” the opposing team in Call of Duty. It’s no accident that video game related message boards basically invented the “tits or gtfo” greeting. It is no accident that Anita Sarkesian could post feminist critiques of SF films, TV shows and novels without much harassment but the moment she started talking about video games, she instantly got death and rape threats. Because this community was not build around tolerance, acceptance of criticism or diversity. It was a fortress of solitude built by man-children to protect their toys from evil mainstream activists."